![]() How might we describe these situations quantitatively? Let's assign a score to the "end game conditions:" Furthermore if I play against another perfect player, I will always draw the game. If I play perfectly, every time I play I will either win the game, or I will draw the game. To begin, let's start by defining what it means to play a perfect game of tic tac toe: I hope this post will help some of you to appreciate the elegance of this algorithm. I found many code examples and explanations, but none that really walked a simpleton like me through the ins and outs of the process. It took a little while to really fundamentally understand the algorithm and implement it in my game. After extensive research it became clear that the Minimax algorithm was right for the job. In order to make the game unbeatable, it was necessary to create an algorithm that could calculate all the possible moves available for the computer player and use some metric to determine the best possible move. If you want to get totally schooled, give the tic tac toe game a shot here. It was a fun and very humbling project that taught me a ton. I recently built an unbeatable game of tic tac toe. I really appreciate the readers that reached out to me and translated this article. Note! This article is has also been translated to Japanese, Portuguese, and Russian. ![]()
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